
An independent game studio. We make co-op games worth grabbing a friend for.
GAMES
Gone Fishin'
In developmentFishing Trip
A first-person 1-4 player co-op fishing adventure. The catch is pure skill; everything around it is pure chaos.
Visit site →$word
In developmentMedieval England
Real-time medieval conquest. Seven kingdoms, twenty-eight provinces, and a treasury that never stretches quite far enough.
See the realm →MEDIEVAL ENGLAND
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WAR • OATH • KINGDOM
Seven kingdoms wake up at war with each other on one map of England. Kent, Essex, Wessex, Mercia, East Anglia, Northumbria and Strathclyde hold four provinces apiece, and the map is only settled when one banner flies over all twenty-eight.

Hold the ground
Twenty-eight provinces, four to a kingdom, each with its own garrison, morale, resource and buildings. Morale scales production, caps healing, and at rock bottom the province revolts and takes itself back.
March in real time
Roads are fast; going cross-country is slow but hides you from enemy settlements and watchtowers. An army moves at the speed of its slowest unit, so a siege train is a commitment.
See only what you scout
Sight is earned. Villages, armies and Watchtowers each cover a radius, roads are visible further than concealed troops, and a province you have never scouted reports its garrison as a question mark.
Talk before you fight
Every kingdom starts at war. Offer peace, build a bilateral alliance that shares passage and sight, grant or revoke military access, trade resources privately through your Market, or open a back channel nobody else reads.
Raise the right army
Training Grounds unlock infantry, then archers, then cavalry. Combat is simultaneous, wounded troops hit softer, and archers behind a frontline are brutal on the defence.
Break the walls
Castles put a hundred points of wall between an army and the garrison. Sappers and siege engines bring them down, damage persists between assaults, and repairs cost real time.






- GENRE
- Real-time strategy
- PLAYERS
- 1 to 7, humans or AI
- MAP
- 28 provinces, 7 kingdoms
- SOUNDTRACK
- Original adaptive score
- TARGET PLATFORMS
- Windows · macOS
- STATUS
- Prototype playtest
A realm conceived and created by KubaBambya. Systems and balance are still in development.